For the qualitative research I chose the paper “Movement Perception in Music Performance –
A Mixed Methods Investigation”. This study is trying to investigate the
influence that musicians’ movements have in the experiencing music performance.
In order to have a deeper level of knowledge they used mixed qualitative and
quantitative methods.
The one of the qualitative methods was a survey with multiple choice and
comments. The participants had to categorize the segments via multiple
choice, but for each segment they had also to make a comment about their choice.
The point of that was a further analysis of the individual interpretation. However,
the survey was not easy accessible and was not in everyday language for non
musician participants. The pure qualitative method that was used was the interviews. Interview data
were collected from the performers and the composers. The data were textually analyzed
and synchronized with other research tracks. That gave a different approach to
the concepts and insights.
From the paper I have learned how difficult it is
sometimes to get qualitative data. The quantitative data were easy to be gathered
in this research, but the
gathering of qualitative data was challenging. Neither the form nor the
language of this study subject was accessible and established by convention. In
order to have a valid selection of terms, they based the concept of the
qualitative research in literature.
The participants had to evaluate the perceived effort
of a music performance. The segments that they had to evaluate contained only auditory
or visual information of the performance. The results were quite the same in
the evaluation of the auditory and the video performance, because the
participants (except one) were musicians and they were able to recognize the
effort of the artist only by hearing to his performance. They qualitative
method has to be developed in an everyday language, so more participants, and
non musician can take part to the study.
Case study involves an in depth and detailed examination of a particular situation.
This method of study is very useful when you want to try a theoretical model in real world situation.
In particular, case study research design is useful for testing whether
scientific theories and models actually work in the real world. You can see if
your model is realistic only by trying it out in a real situation. Also case
study is used in social science, psychology, anthropology and ecology, when
they come to understand a more specific case this method is regarded as a valid
one.
I chose the paper “A
case study of Augmented Reality simulation system application in a chemistry
course” from Computers in Human Behavior journal. Aim of the study is to
develop a set of inquiry-based Augmented Reality learning tools for a specific
lesson of chemistry in junior high school. They want to examine its effect on
students’ cognitive performance, compare its effects on high-achieving and
low-achieving students and investigate students’ attitudes toward the software.
They have also reviewed relative computer-assistant tools in chemistry, and
they end up that the AR it would be the most suitable since micro world cannot
be observed in reality. Also, before the design and the development of the AR
tool, researchers interview the teachers about previous experiences in computer
assistant tools in chemistry. In my point of view the aim and the prior
constructs were well defined.
Three hypotheses have been made for the study. Each of them has a
different case concept. By introducing the AR tool in the lesson they are try
to improve students’ learning motivation instead of improving the grades. They
had based this case in previous relative studies.
Data gathered
by quantitative and qualitative methods. Students took
a Pre test and after the revision lesson with the AR tool the hade the same
test again. They also answered a Likert scale questionnaire after the post
test, about their experience with the tool. The questionnaire consists of four
constructors in order to cover every need of the study. According to Cronbach’s
Alpha coefficient grade, questionnaire and all the constructors are considered
as reliable. Researchers choose randomly 5 of the 29 student and interview them
to further explore student learning experience. However, in my opinion they
should have interview every student in order to have better results. Also they
video-recorded the entire class took some pictures during the process and kept
literal notes of exceptional student performances.
All these information of the case study were analyzed
after the end of the experiment. In order to analyze the quantitative data they
conducted a paired t-test on the pre-test and post-test scores. They calculated
statistics for the questionnaires. The results were represented but the
researchers didn’t really
explain “why”. However, they lead them to think of a lot improvements
and future applications.
A lot of research has been done in computer-assistant
tools, AR tools and Virtual environments in education. The case study and the
results were based in relative previous studies. There are not any conflictions
with previous studies represented and it could be interesting to have a
different approach by comparing the results to conflicting studies.
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